GtkGLExt Reference Manual |
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Geometric Object Rendering — Functions for generating easily recognizable 3D geometric objects
#include <gdk/gdkgl.h> void gdk_gl_draw_cube (gboolean solid, double size); void gdk_gl_draw_sphere (gboolean solid, double radius, int slices, int stacks); void gdk_gl_draw_cone (gboolean solid, double base, double height, int slices, int stacks); void gdk_gl_draw_torus (gboolean solid, double inner_radius, double outer_radius, int nsides, int rings); void gdk_gl_draw_tetrahedron (gboolean solid); void gdk_gl_draw_octahedron (gboolean solid); void gdk_gl_draw_dodecahedron (gboolean solid); void gdk_gl_draw_icosahedron (gboolean solid); void gdk_gl_draw_teapot (gboolean solid, double scale);
void gdk_gl_draw_cube (gboolean solid, double size);
Renders a cube. The cube is centered at the modeling coordinates origin with sides of length size.
solid : | TRUE if the cube should be solid. |
size : | length of cube sides. |
void gdk_gl_draw_sphere (gboolean solid, double radius, int slices, int stacks);
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.
solid : | TRUE if the sphere should be solid. |
radius : | the radius of the sphere. |
slices : | the number of subdivisions around the Z axis (similar to lines of longitude). |
stacks : | the number of subdivisions along the Z axis (similar to lines of latitude). |
void gdk_gl_draw_cone (gboolean solid, double base, double height, int slices, int stacks);
Renders a cone oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks.
solid : | TRUE if the cone should be solid. |
base : | the radius of the base of the cone. |
height : | the height of the cone. |
slices : | the number of subdivisions around the Z axis. |
stacks : | the number of subdivisions along the Z axis. |
void gdk_gl_draw_torus (gboolean solid, double inner_radius, double outer_radius, int nsides, int rings);
Renders a torus (doughnut) centered at the modeling coordinates origin whose axis is aligned with the Z axis.
solid : | TRUE if the torus should be solid. |
inner_radius : | inner radius of the torus. |
outer_radius : | outer radius of the torus. |
nsides : | number of sides for each radial section. |
rings : | number of radial divisions for the torus. |
void gdk_gl_draw_tetrahedron (gboolean solid);
Renders a tetrahedron centered at the modeling coordinates origin with a radius of the square root of 3.
solid : | TRUE if the tetrahedron should be solid. |
void gdk_gl_draw_octahedron (gboolean solid);
Renders a octahedron centered at the modeling coordinates origin with a radius of 1.0.
solid : | TRUE if the octahedron should be solid. |
void gdk_gl_draw_dodecahedron (gboolean solid);
Renders a dodecahedron centered at the modeling coordinates origin with a radius of the square root of 3.
solid : | TRUE if the dodecahedron should be solid. |
void gdk_gl_draw_icosahedron (gboolean solid);
Renders a icosahedron. The icosahedron is centered at the modeling coordinates origin and has a radius of 1.0.
solid : | TRUE if the icosahedron should be solid. |
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