Generic gamepad operation class. More...
#include <linux/joystick.h>
#include "posix_types_64.h"
#include <features.h>
#include <bits/wordsize.h>
#include <gnu/stubs-32.h>
#include <bits/types.h>
#include <time.h>
#include <bits/time.h>
#include <asm/ioctls.h>
#include <stddef.h>
#include <sys/select.h>
#include <linux/types.h>
#include <stdarg.h>
#include <sys/types.h>
#include <bits/sigset.h>
#include <bits/pthreadtypes.h>
#include <vector>
#include <sigc++/functors/slot.h>
#include <sigc++/functors/ptr_fun.h>
#include <sigc++/functors/mem_fun.h>
#include <cstddef>
#include <utility>
#include <memory>
#include <boost/config.hpp>
#include <exception>
#include <boost/checked_delete.hpp>
#include <boost/throw_exception.hpp>
#include <typeinfo>
#include <boost/smart_ptr/detail/sp_counted_base.hpp>
#include <boost/detail/workaround.hpp>
#include <boost/config/no_tr1/memory.hpp>
#include <functional>
#include <new>
#include <boost/smart_ptr/detail/sp_has_sync.hpp>
#include <boost/assert.hpp>
#include <algorithm>
#include <iosfwd>
Go to the source code of this file.
Classes | |
class | Button |
Button global structure. More... | |
class | Gamepad |
Gamepad class. More... | |
Typedefs | |
typedef boost::shared_ptr< Button > | ButtonPtr |
Generic gamepad operation class.
Gamepad class definition.
Definition in file Gamepad.h.