Generic gamepad operation class. More...
#include <linux/joystick.h>#include "posix_types_64.h"#include <features.h>#include <bits/wordsize.h>#include <gnu/stubs-32.h>#include <bits/types.h>#include <time.h>#include <bits/time.h>#include <asm/ioctls.h>#include <stddef.h>#include <sys/select.h>#include <linux/types.h>#include <stdarg.h>#include <sys/types.h>#include <bits/sigset.h>#include <bits/pthreadtypes.h>#include <vector>#include <sigc++/functors/slot.h>#include <sigc++/functors/ptr_fun.h>#include <sigc++/functors/mem_fun.h>#include <cstddef>#include <utility>#include <memory>#include <boost/config.hpp>#include <exception>#include <boost/checked_delete.hpp>#include <boost/throw_exception.hpp>#include <typeinfo>#include <boost/smart_ptr/detail/sp_counted_base.hpp>#include <boost/detail/workaround.hpp>#include <boost/config/no_tr1/memory.hpp>#include <functional>#include <new>#include <boost/smart_ptr/detail/sp_has_sync.hpp>#include <boost/assert.hpp>#include <algorithm>#include <iosfwd>

Go to the source code of this file.
Classes | |
| class | Button | 
| Button global structure.  More... | |
| class | Gamepad | 
| Gamepad class.  More... | |
Typedefs | |
| typedef boost::shared_ptr< Button > | ButtonPtr | 
Generic gamepad operation class.
Gamepad class definition.
Definition in file Gamepad.h.