Methods for plane fitting using ransac are implemented here. More...
#include "polygon_primitive.h"#include <CGAL/Cartesian.h>#include <CGAL/linear_least_squares_fitting_3.h>#include <CGAL/basic.h>#include <CGAL/Object.h>#include <CGAL/Algebraic_structure_traits.h>#include <CGAL/IO/io.h>#include <CGAL/Kernel_traits.h>#include <CGAL/Dimension.h>#include <CGAL/Origin.h>#include <CGAL/Kernel/global_functions.h>#include <iterator>#include <list>#include <cmath>#include <CGAL/memory.h>#include <iostream>#include <string>#include <sstream>#include <memory>#include <new>#include <vector>#include <CGAL/Kernel_d/Vector__.h>#include <cstddef>#include <CGAL/Kernel_d/debug.h>#include <algorithm>#include <functional>#include <CGAL/centroid.h>#include <CGAL/eigen.h>#include <CGAL/PCA_util.h>#include <CGAL/linear_least_squares_fitting_points_3.h>#include <CGAL/linear_least_squares_fitting_segments_3.h>#include <CGAL/linear_least_squares_fitting_triangles_3.h>

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Methods for plane fitting using ransac are implemented here.
Definition in file polygon_primitive_planefitting.cpp.