/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/c_polygon_representation.cpp [code] | This code provides a data structure to have a polygonal primitive representation |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/c_polygon_representation.h [code] | Header for polygon representation. Defines how a polygon is stored in memory |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_parameters.cpp [code] | Defines the camera parameters for distortion correction |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_parameters.h [code] | Defines a class where the parameters of a camera are stored |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_projection.cpp [code] | Performs the projection of a camera image to a polygonal primitive |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_projection.h [code] | The class camera_projection performs the projection of an image into a polygon plane |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/class_pinhole_projection.cpp [code] | Performs pinhole model projection. Is also capable of doing spherical model undistortion as used in MIT dataset |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/class_pinhole_projection.h [code] | Header for pinhole projection. Defines default distortions parameters for mit dataset cameras |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation.cpp [code] | This code perfomrs a constrained delaunay triangulation |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation.h [code] | Header for constrained delaunay triangulation |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation_utils.cpp [code] | Some utils for the constrained delaunay triangulation code |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/ddt.cpp [code] | This is an example I got somewhere. It does DDT |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/distortion_correction.cpp [code] | Functions for making the distortion correction. Everything is now in the header |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/distortion_correction.h [code] | Distortion correction class definition |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives.cpp [code] | The main file of the extract polygon primitives binary |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives.h [code] | Header of the extract polygon primitives binary |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_auxiliary.cpp [code] | Auxiliary functions for the extract_polygon_primitives binary |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_handlers.cpp [code] | The ros message handlers are defined here |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_rvizmarkers.cpp [code] | Implements functions to produce rviz markers |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/greedy_triangulation.cpp [code] | An example of a greedy triangulation, that was used to compared agains polygonal primitives |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/otherfns.cpp [code] | Auxiliary functions for Data dependent triangulation. Does not work well |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_intersection.cpp [code] | Provides functions for testing the intersection of polygons |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_intersection.h [code] | This is the header for the main code that performs geometric polygonal primitives extraction |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive.cpp [code] | Holds the c_polygon_primitive basic methods |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive.h [code] | A class c_polygon_primitive that contains information about a detected polygon primitive as well as the methods for detection |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_2dhulls.cpp [code] | Methods for convex and concave hull computation |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_auxiliary.cpp [code] | Auxiliary methods go here. Usually miscelaneous methods |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_communication.cpp [code] | All ros communication functions are defined here |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_offset.cpp [code] | Here the polygon offset methods are implemented |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_operations.cpp [code] | Implements the high lever polygon primitive operations such as create, expand, split, etc |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_planefitting.cpp [code] | Methods for plane fitting using ransac are implemented here |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture.cpp [code] | Holds the c_polygon_primitive basic methods |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture.h [code] | A class c_polygon_primitive_with_texture that contains information about a detected polygon primitive as well as the methods the texturing |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture_rviz.cpp [code] | Holds the c_polygon_primitive rviz drawing methods |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/preh.h [code] | Header for a DDT example |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/projection_mesh.cpp [code] | Code for computing the projection of local meshes to the global mesh |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/projection_mesh.h [code] | Header for projection mesh |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/textured_triangle.cpp [code] | These function provide texture mapping of triangles |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/textured_triangle.h [code] | Header for textured triangle |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/texturize_polygon_primitives.cpp [code] | Main code for adding texture to geometric polygonal primitives |
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/texturize_polygon_primitives.h [code] | Header of the texturize polygon primitives binary |