File List

Here is a list of all files with brief descriptions:
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/c_polygon_representation.cpp [code]This code provides a data structure to have a polygonal primitive representation
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/c_polygon_representation.h [code]Header for polygon representation. Defines how a polygon is stored in memory
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_parameters.cpp [code]Defines the camera parameters for distortion correction
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_parameters.h [code]Defines a class where the parameters of a camera are stored
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_projection.cpp [code]Performs the projection of a camera image to a polygonal primitive
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/camera_projection.h [code]The class camera_projection performs the projection of an image into a polygon plane
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/class_pinhole_projection.cpp [code]Performs pinhole model projection. Is also capable of doing spherical model undistortion as used in MIT dataset
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/class_pinhole_projection.h [code]Header for pinhole projection. Defines default distortions parameters for mit dataset cameras
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation.cpp [code]This code perfomrs a constrained delaunay triangulation
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation.h [code]Header for constrained delaunay triangulation
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/constrained_delaunay_triangulation_utils.cpp [code]Some utils for the constrained delaunay triangulation code
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/ddt.cpp [code]This is an example I got somewhere. It does DDT
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/distortion_correction.cpp [code]Functions for making the distortion correction. Everything is now in the header
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/distortion_correction.h [code]Distortion correction class definition
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives.cpp [code]The main file of the extract polygon primitives binary
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives.h [code]Header of the extract polygon primitives binary
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_auxiliary.cpp [code]Auxiliary functions for the extract_polygon_primitives binary
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_handlers.cpp [code]The ros message handlers are defined here
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/extract_polygon_primitives_rvizmarkers.cpp [code]Implements functions to produce rviz markers
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/greedy_triangulation.cpp [code]An example of a greedy triangulation, that was used to compared agains polygonal primitives
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/otherfns.cpp [code]Auxiliary functions for Data dependent triangulation. Does not work well
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_intersection.cpp [code]Provides functions for testing the intersection of polygons
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_intersection.h [code]This is the header for the main code that performs geometric polygonal primitives extraction
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive.cpp [code]Holds the c_polygon_primitive basic methods
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive.h [code]A class c_polygon_primitive that contains information about a detected polygon primitive as well as the methods for detection
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_2dhulls.cpp [code]Methods for convex and concave hull computation
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_auxiliary.cpp [code]Auxiliary methods go here. Usually miscelaneous methods
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_communication.cpp [code]All ros communication functions are defined here
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_offset.cpp [code]Here the polygon offset methods are implemented
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_operations.cpp [code]Implements the high lever polygon primitive operations such as create, expand, split, etc
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_planefitting.cpp [code]Methods for plane fitting using ransac are implemented here
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture.cpp [code]Holds the c_polygon_primitive basic methods
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture.h [code]A class c_polygon_primitive_with_texture that contains information about a detected polygon primitive as well as the methods the texturing
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/polygon_primitive_with_texture_rviz.cpp [code]Holds the c_polygon_primitive rviz drawing methods
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/preh.h [code]Header for a DDT example
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/projection_mesh.cpp [code]Code for computing the projection of local meshes to the global mesh
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/projection_mesh.h [code]Header for projection mesh
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/textured_triangle.cpp [code]These function provide texture mapping of triangles
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/textured_triangle.h [code]Header for textured triangle
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/texturize_polygon_primitives.cpp [code]Main code for adding texture to geometric polygonal primitives
/home/laradmin/lar/perception/3D/polygon_primitives_extraction/src/texturize_polygon_primitives.h [code]Header of the texturize polygon primitives binary
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polygon_primitives_extraction
Author(s): Miguel Oliveira
autogenerated on Wed Jul 23 04:35:24 2014