player_messages.h File Reference

messages.h file for this module. Defines messages this module publishes or serves to others. More...

This graph shows which files directly or indirectly include this file:

Data Structures

struct  playback_command_message
 This is a test message, Here you insert the description of the entity, in this case the struct. More...
struct  playback_status_message
 This is a test message, Here you insert the description of the entity, in this case the struct. More...
struct  struct_reduced_message
struct  list
struct  player_config_message

Defines

#define PLAYBACK_RESET_OCCURRED_NAME   "playback_reset_occurred"
 Control message to pass to the process control module. Always capitals finishes with _RESET_OCCURRED_NAME and the value is small letters the same without the suffix name.
#define PLAYBACK_RESET_COMMAND_NAME   "playback_reset_command"
 Control message to pass to the process control module. Always capitals finishes with _RESET_COMMAND_NAME and the value is small letters the same without the suffix name.
#define PLAYER_CONFIG_MESSAGE_NAME   (char*)"player_config"
 Name of the message passed to IPC.
#define PLAYER_CONFIG_MESSAGE_FMT   (char*)"{double,double,uint,<string:3>}"
 Format of the message passed to IPC.
#define PLAYBACK_COMMAND_MESSAGE_NAME   (char*)"playback_command"
 Name of the message passed to IPC. Always capitals finishes with _MESSAGE_NAME and the value is small letters the same without the suffix.
#define PLAYBACK_COMMAND_MESSAGE_FMT   (char*)"{int,double,int,double,string}"
 Format of the message passed to IPC. Always capitals finishes with _MESSAGE_FMT and the value is given similar to the one bellow. For more information view the IPC manual.
#define PLAYBACK_STATUS_MESSAGE_NAME   (char*)"playback_status"
 Name of the message passed to IPC. Always capitals finishes with _MESSAGE_NAME and the value is small letters the same without the suffix.
#define PLAYBACK_STATUS_MESSAGE_FMT   (char*)"{double,int,int,double,string}"
 Format of the message passed to IPC. Always capitals finishes with _MESSAGE_FMT and the value is given similar to the one bellow. For more information view the IPC manual.
#define PLAYER_LIST_MESSAGE_NAME   (char*)"player_list"
 Name of the message passed to IPC.
#define PLAYER_LIST_MESSAGE_FMT   (char*)"{uint,<{double,uint}:1>}"
 Format of the message passed to IPC.

Typedefs

typedef carmen_default_message playback_reset_occurred_message
typedef carmen_default_message playback_reset_command_message
typedef struct list player_list_message

Detailed Description

messages.h file for this module. Defines messages this module publishes or serves to others.

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