Main code for adding texture to geometric polygonal primitives. More...
#include "texturize_polygon_primitives.h"
Go to the source code of this file.
Macros | |
#define | _texturize_polygon_primitives_CPP_ |
#define | _USE_THREADS_ 0 |
Functions | |
int | add_camera_projection_to_polygon (std::string cam_name, t_cam *cam, c_polygon_primitive_with_texture *plg) |
void | handler_cam_roof_fc (const sensor_msgs::ImageConstPtr &msg) |
void | handler_cam_roof_fc_6mm (const sensor_msgs::ImageConstPtr &msg) |
void | handler_cam_roof_fl (const sensor_msgs::ImageConstPtr &msg) |
void | handler_cam_roof_fr (const sensor_msgs::ImageConstPtr &msg) |
void | handler_cam_roof_rc (const sensor_msgs::ImageConstPtr &msg) |
int | main (int argc, char **argv) |
The main function for the extraction of polygon primitives. More... | |
void | polygon_primitive_received_handler (const polygon_primitive_msg::polygon_primitive &input) |
Handles the receiving of a new polygonal primitive message. More... | |
void * | process_polygon_primitive (void *ptr) |
Main code for adding texture to geometric polygonal primitives.
Definition in file texturize_polygon_primitives.cpp.