This structure is used to map the buttons on the gamepad to their specific functions. More...
#include <gamepad.h>
Data Fields | |
int | switch_mode |
int | ptu_tilt |
int | ptu_pan |
int | reverse |
int | forward |
int | direction |
int | l_head |
int | l_left |
int | l_right |
int | l_tail |
int | l_reverse |
double | initial_reverse |
double | initial_forward |
double | ptu_pan_max |
double | ptu_tilt_max |
double | reverse_min |
double | reverse_max |
double | speed_min |
double | speed_max |
double | direction_max |
double | direction_mean |
double | direction_min |
int | start_log |
int | stop_log |
int | pause_log |
int | reset_ptu |
This structure is used to map the buttons on the gamepad to their specific functions.
This structure stores gamepad information and status.
Referenced by control_mapping().
double TYPE_mapping::direction_max |
Referenced by control_mapping().
double TYPE_mapping::direction_mean |
Referenced by control_mapping().
double TYPE_mapping::direction_min |
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
double TYPE_mapping::ptu_pan_max |
Referenced by control_mapping().
Referenced by control_mapping().
double TYPE_mapping::ptu_tilt_max |
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
double TYPE_mapping::reverse_max |
Referenced by control_mapping().
double TYPE_mapping::reverse_min |
Referenced by control_mapping().
double TYPE_mapping::speed_max |
Referenced by control_mapping().
double TYPE_mapping::speed_min |
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().
Referenced by control_mapping().