TYPE_mapping Struct Reference
[Gamepad]

This structure is used to map the buttons on the gamepad to their specific functions. More...

#include <gamepad.h>

Data Fields

int switch_mode
int ptu_tilt
int ptu_pan
int reverse
int forward
int direction
int l_head
int l_left
int l_right
int l_tail
int l_reverse
double initial_reverse
double initial_forward
double ptu_pan_max
double ptu_tilt_max
double reverse_min
double reverse_max
double speed_min
double speed_max
double direction_max
double direction_mean
double direction_min
int start_log
int stop_log
int pause_log
int reset_ptu

Detailed Description

This structure is used to map the buttons on the gamepad to their specific functions.

This structure stores gamepad information and status.


Field Documentation

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().

Referenced by control_mapping().


The documentation for this struct was generated from the following file:
Generated on Wed Jun 2 12:43:29 2010 for LAR Atlas by  doxygen 1.6.3