#include <gamepad.h>
Data Fields | |
int | fd |
int | nb_axes |
int | nb_buttons |
int * | axes |
int * | buttons |
int | deadspot |
double | deadspot_size |
int | initialized |
int | type |
int* TYPE_gamepad::axes |
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by get_gamepad_state(), and set_deadspot_gamepad().
double TYPE_gamepad::deadspot_size |
Referenced by get_gamepad_state(), and set_deadspot_gamepad().
int TYPE_gamepad::fd |
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by initialize_gamepad().
Referenced by initialize_gamepad().
Referenced by control_mapping(), and initialize_gamepad().