#include <gamepad.h>
Data Fields | |
| int | fd |
| int | nb_axes |
| int | nb_buttons |
| int * | axes |
| int * | buttons |
| int | deadspot |
| double | deadspot_size |
| int | initialized |
| int | type |
| int* TYPE_gamepad::axes |
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by get_gamepad_state(), and set_deadspot_gamepad().
| double TYPE_gamepad::deadspot_size |
Referenced by get_gamepad_state(), and set_deadspot_gamepad().
| int TYPE_gamepad::fd |
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by close_gamepad(), get_gamepad_state(), and initialize_gamepad().
Referenced by initialize_gamepad().
Referenced by initialize_gamepad().
Referenced by control_mapping(), and initialize_gamepad().
1.6.3